![]() ![]() The best advice i can give by raw is XP awards in general per raw. Disabling the trap is just a couple skill roles. If you trip the trap you give up resources (HP). So if players take a beating from a monster they dont get xp? If the big bad evil guy puts a bunch of mooks in the next room to soften up the party before he gets to them, and the mooks succeed in damaging the party then they achieved that purpose and thus the party gets no xp?įor me at least tripping and surviving the trap is more worthy of reward then just succeeding on disabling it. But I don't want to houserule something I'm merely ignorant - This may be as close as I can get to PFRPG RAW, and I agree it may be taken as such in the absence of any stated rule to the contrary. I started this thread seeking clarification on the offical position, and for that purpose my opinion doesn't matter, only coming into play when I can weigh the RAW and decide if it bugs me enough to houserule it. In the latter case, it seems like "PC's 0, Trap 1" and giving the PCs XP for "overcoming" those traps is tantamount to awarding XP on the basis of the characters current hp total rather than his actions. Some they found and disarmed (full XP) others they didn't find - in some cases, didn't look for - and tripped with the result that the trap did grievous bodily harm and softened them up for the next encounter. ![]() ![]() The PCs in my game ran across several such traps. Traps placed around someone's house presumably exist to harm unwanted intruders, pershaps softening them up for easier kills by the house residents. Well, my personal opinion is that overcoming an obstacle means encountering it and then keeping it from its intended purpose or effect. Kolokotroni wrote: Like others have said, its a matter of what you take the word 'overcome' to mean. Just substitute "monster" for "trap", and typically it's the same thing. If the DM invents a silly encounter where a sign exists in a room that says, "there's a trap 5 ft behind this sign, watch out!" the party might get a CR reduction in the difficulty of the trap (depending on the trap) - but it still poses a potential threat to the party. #Trap empire xp fullIf a party avoids the effects of a triggered trap, they should get full experience - they avoided the effects, but the initial threat was still there. If the party never encountered a room with a trap in it, the trap was never a threat to the party, thus they should get no experience. If someone fails to trigger the trap, the question becomes, "is the trap a threat to the party?" If the trap was in a room and the PCs just managed to not trigger it - maybe by luck - they should still get full XP because of the threat the trap presented. If a trap poses a threat ("danger") to a party, you should always award full experience. it's also about the *danger* the CR poses. The CR value isn't just about the actual loss of resources in taking out a monster. According to the rules, I should award the barbarian's party CR Infinity XP. The challenge level for the fight may have been CR infinity, but because I instantly killed him before he could react, there was effectively no challenge. Let's say I roll initiative on a BBEG (get a 22 to his 21) with my super lucky raging barbarian, charge him and, despite the fact that he has 1000 AC and 99% miss chance, I get hit/confirm 20s with my vorpal scythe - along with my 100 on a d100 for miss chance - and kill him instantly. ![]() Damon Griffin wrote: Traps seem kind of all-or-nothing to me so I don't see situations where I'd award half XP. ![]()
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